Vancouver, BC · Earth-616 · Available for opportunities

Ibrahim
Ishaq

Game Programmer / Technical Artist

I build the engines, tools, and systems underneath games — from a C++ renderer written from scratch to shipped Unity and Unreal projects. Currently finishing a B.Sc. in Game Programming at LaSalle College Vancouver.

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// Demo Reel
Programming Reel — Coming Soon Swap in your YouTube ID in index.html
Programming Demo Reel
// About

Hey! I'm Ibrahim...

I'm a creative developer and technical artist with a background in game programming, 3D modelling, animation, and VFX compositing. I'm proficient in C++ and C#, with hands-on experience building 2D and 3D interactive experiences in Unreal Engine and Unity — and I like going one level deeper, which is why I built my own engine from the ground up rather than only working on top of someone else's.

I'm driven by game history, mechanics, and collaborative problem-solving. Whether it's writing a custom graphics pipeline, shipping a museum installation, or prototyping a game jam idea in a week, I care about understanding how the thing actually works.

12+Shipped & ongoing projects
3Engines used: custom, Unreal, Unity
2021–26Vancouver Film School → LaSalle
// Toolkit

Skills & Tech

C++ & C# Unreal Engine Unity GameMaker Cocos2D HLSL / Shaders DirectX 11 Bullet Physics Python / Kotlin Autodesk Maya Substance Painter Foundry Nuke Git / GitLab
// Field Log

Projects

Twelve builds, one after another — engines, tools, games, and a few detours into AI. Filter by category or just scroll the whole web.

IEE

IExeEngine

Solo
C++ Engine · Shaders

A custom game engine built from the ground up in C++, capable of driving 2D or 3D games — including its own manually implemented graphics pipeline.

FCT

File Creator Tool

Solo
WPF · XAML Tool

A self-contained WPF/XAML utility that generates and links all the boilerplate files you need in a custom engine — fast, packaged, and ready to run.

BTB

Bring the Balance

Team of 6
Unreal Engine · 3D Sim

An educational RPG-simulation installation proposed by the Canadian Video Game Museum and built at The Centre for Digital Media to teach players about balance in competitive game design. C++ inside Unreal alongside Blueprint scripting, plus a scalable UI system.

DFL

De-File

Team of 5
Unity · 2D Puzzle

A 2D physics-based puzzle game with dark themes, built in one week for the 2026 Global Game Jam. Includes a particle system simulating liquid behaviour, plus a full UI system built in C#.

WSH

Wishlister

Solo
Kotlin · Mobile App

A cataloging app for gamers to track, rate, review, and discuss games they've played or want to play — indie or AAA.

PLM

PalmStation

Solo
Python · Gesture AI

A small Python + AI project demonstrating gesture recognition using Google's MediaPipe Hands and OpenCV, controlling the webcam through hand gestures alone.

SCJ

ScribbleJet

Solo
Unity · Mobile Concept

A mobile game concept built in Unity that also explores Unity's advertising behaviours through Unity Gaming Services (UGS/UGM).

ADP

Adaputus

Team of 3
GameMaker · 2D Sandbox

A physics-based sandbox game about adapting through constant iteration — built in GameMaker.

CNN

Premier League CNN

Solo
Python · Colab · AI

A Google Colab notebook exploring the fundamentals of AI architecture through a Convolutional Neural Network trained on a soccer club logo dataset.

CCX

CoConcurrency

Solo
Cocos2D · C++

Practising concurrency and parallel programming with a simple 2D physics-based sandbox built using the Cocos2D engine.

TSS

The Silent Strain

Solo
Unreal Engine 5.6 · Horror

A first-person horror game built in Unreal Engine 5.6 as an attempt to learn the fast-growing engine — enemy AI behaviours, custom animation, and a handful of FAB assets.

PRR

Project: Rush Rot

Team of 5
Unity · 3D Roguelike

A third-person endless-runner roguelike with an upgrade system, multiple characters, and physics tuned to make every run unique.

// Training

Education

2023 – 2026

Bachelor of Science — Game Programming

LaSalle College Vancouver
2022 – 2023

3D Design & Visual Effects Diploma

Vancouver Film School
2021 – 2022

Foundation Visual Arts & Design Diploma

Vancouver Film School