GaffAR
Concept & MotionAn app concept for soccer players. Record your kicking technique and the app rates your form and helps you improve. Designed and animated the concept in Illustrator and After Effects.
Vancouver, BC · Spider-Verse · Vancouver Film School
Before I was writing engines, I was lighting scenes in Maya and pulling composites together in Nuke. This is the other half of the split-screen: 3D animation, VFX, and motion work from my time at Vancouver Film School.
Before LaSalle, I spent two years at Vancouver Film School: a Foundation year in Visual Arts & Design, then a diploma in 3D Design & Visual Effects. That's where I learned to light a scene in Maya and Redshift, composite in Foundry Nuke, and cut and finish motion work in After Effects and Illustrator. It's a different set of tools than my engine work, but the same instinct: figure out how the thing is actually made.
Four pieces from Vancouver Film School: an app concept, two 3D animation projects, and a general editing & VFX reel.
An app concept for soccer players. Record your kicking technique and the app rates your form and helps you improve. Designed and animated the concept in Illustrator and After Effects.
A 3D animation short. I handled the compositing pass in Foundry Nuke, pulling together the rendered layers into the final image.
A 3D animation short. I lit the scenes in Maya using Redshift and composited the final shots in Foundry Nuke.
A general reel showcasing video editing and VFX work, with a particular focus on title and intro sequence creation.