Vancouver, BC · Earth-616 · Available for opportunities

Ibrahim
Ishaq

Game Programmer / Technical Artist

I build the engines, tools, and systems underneath games, from a C++ renderer written from scratch to shipped Unity and Unreal projects. Currently finishing a B.Sc. in Game Programming at LaSalle College Vancouver.

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// Demo Reel
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// About

Hey! I'm Ibrahim...

I'm a creative developer and technical artist with a background in game programming, 3D modelling, animation, and VFX compositing. I'm proficient in C++ and C#, with hands-on experience building 2D and 3D interactive experiences in Unreal Engine and Unity. I like going one level deeper, which is why I built my own engine from the ground up rather than only working on top of someone else's.

I'm driven by game history, mechanics, and collaborative problem-solving. I've written a custom graphics pipeline, shipped a museum installation, and prototyped a game jam idea in a week, and in every case I care about understanding how the thing actually works.

12+Shipped & ongoing projects
3Engines used: custom, Unreal, Unity
2021–26Vancouver Film School → LaSalle
// Toolkit

Skills & Tech

C++ & C# Unreal Engine Unity GameMaker Cocos2D HLSL / Shaders DirectX 11 Bullet Physics Python / Kotlin Autodesk Maya Substance Painter Foundry Nuke Git / GitLab
// Field Log

Projects

Twelve builds, one after another: engines, tools, games, and a few detours into AI. Filter by category or just scroll the whole web.

IEE

IExeEngine

Solo
C++ Engine · Shaders

A custom game engine built from the ground up in C++, capable of driving 2D or 3D games, including its own manually implemented graphics pipeline.

FCT

File Creator Tool

Solo
WPF · XAML Tool

A self-contained WPF/XAML utility that generates and links all the boilerplate files you need in a custom engine. Fast, packaged, and ready to run.

BTB

Bring the Balance

Team of 6
Unreal Engine · 3D Sim

An educational RPG-simulation installation proposed by the Canadian Video Game Museum and built at The Centre for Digital Media to teach players about balance in competitive game design. C++ inside Unreal alongside Blueprint scripting, plus a scalable UI system.

De-File

Team of 5
Unity · 2D Puzzle

A 2D physics-based puzzle game with dark themes, built in one week for the 2026 Global Game Jam. Includes a particle system simulating liquid behaviour, plus a full UI system built in C#.

WSH

Wishlister

Solo
Kotlin · Mobile App

A cataloging app for gamers to track, rate, review, and discuss games they've played or want to play, indie or AAA.

PLM

PalmStation

Solo
Python · Gesture AI

A small Python + AI project demonstrating gesture recognition using Google's MediaPipe Hands and OpenCV, controlling the webcam through hand gestures alone.

SCJ

ScribbleJet

Solo
Unity · Mobile Concept

A mobile game concept built in Unity that also explores Unity's advertising behaviours through Unity Gaming Services (UGS/UGM).

ADP

Adaputus

Team of 3
GameMaker · 2D Sandbox

A physics-based sandbox game about adapting through constant iteration, built in GameMaker.

CNN

Premier League CNN

Solo
Python · Colab · AI

A Google Colab notebook exploring the fundamentals of AI architecture through a Convolutional Neural Network trained on a soccer club logo dataset.

CCX

CoConcurrency

Solo
Cocos2D · C++

Practising concurrency and parallel programming with a simple 2D physics-based sandbox built using the Cocos2D engine.

TSS

The Silent Strain

Solo
Unreal Engine 5.6 · Horror

A first-person horror game built in Unreal Engine 5.6 as an attempt to learn the fast-growing engine, with enemy AI behaviours, custom animation, and a handful of FAB assets.

PRR

Project: Rush Rot

Team of 5
Unity · 3D Roguelike

A third-person endless-runner roguelike with an upgrade system, multiple characters, and physics tuned to make every run unique.

// Training

Education

2023 – 2026

Bachelor of Science, Game Programming

LaSalle College Vancouver
2022 – 2023

3D Design & Visual Effects Diploma

Vancouver Film School
2021 – 2022

Foundation Visual Arts & Design Diploma

Vancouver Film School
// Paper Trail

Resume

The short version of everything on this page. Updating the PDF in the repo updates it here too.

Resume Preview isn't shown on mobile. Tap below to open it.