IExeEngine
SoloA custom game engine built from the ground up in C++, capable of driving 2D or 3D games — including its own manually implemented graphics pipeline.
Vancouver, BC · Earth-616 · Available for opportunities
I build the engines, tools, and systems underneath games — from a C++ renderer written from scratch to shipped Unity and Unreal projects. Currently finishing a B.Sc. in Game Programming at LaSalle College Vancouver.
I'm a creative developer and technical artist with a background in game programming, 3D modelling, animation, and VFX compositing. I'm proficient in C++ and C#, with hands-on experience building 2D and 3D interactive experiences in Unreal Engine and Unity — and I like going one level deeper, which is why I built my own engine from the ground up rather than only working on top of someone else's.
I'm driven by game history, mechanics, and collaborative problem-solving. Whether it's writing a custom graphics pipeline, shipping a museum installation, or prototyping a game jam idea in a week, I care about understanding how the thing actually works.
Twelve builds, one after another — engines, tools, games, and a few detours into AI. Filter by category or just scroll the whole web.
A custom game engine built from the ground up in C++, capable of driving 2D or 3D games — including its own manually implemented graphics pipeline.
A self-contained WPF/XAML utility that generates and links all the boilerplate files you need in a custom engine — fast, packaged, and ready to run.
An educational RPG-simulation installation proposed by the Canadian Video Game Museum and built at The Centre for Digital Media to teach players about balance in competitive game design. C++ inside Unreal alongside Blueprint scripting, plus a scalable UI system.
A 2D physics-based puzzle game with dark themes, built in one week for the 2026 Global Game Jam. Includes a particle system simulating liquid behaviour, plus a full UI system built in C#.
A cataloging app for gamers to track, rate, review, and discuss games they've played or want to play — indie or AAA.
A small Python + AI project demonstrating gesture recognition using Google's MediaPipe Hands and OpenCV, controlling the webcam through hand gestures alone.
A mobile game concept built in Unity that also explores Unity's advertising behaviours through Unity Gaming Services (UGS/UGM).
A physics-based sandbox game about adapting through constant iteration — built in GameMaker.
A Google Colab notebook exploring the fundamentals of AI architecture through a Convolutional Neural Network trained on a soccer club logo dataset.
Practising concurrency and parallel programming with a simple 2D physics-based sandbox built using the Cocos2D engine.
A first-person horror game built in Unreal Engine 5.6 as an attempt to learn the fast-growing engine — enemy AI behaviours, custom animation, and a handful of FAB assets.
A third-person endless-runner roguelike with an upgrade system, multiple characters, and physics tuned to make every run unique.